

In the first few minutes, you got your first taste of what you might call "The Bethesda Reveal"-the moment when you would step out of a Vault or prison for the first time and see the world in all its glory. You could see the seeds of Bethesda's later successes in the way that it handled the introduction of Morrowind's open world. Bethesda was still the company that was putting out Pirates of the Caribbean games, but Morrowind was a massive step toward becoming the company of Fallout and Skyrim-an ultra-successful publisher with a following across multiple platforms. The result was a world considerably smaller than the absolutely massive Daggerfall, but it was far more beautiful, with a tighter story and design. Bethesda tripled the size of its development team, which spent its first year just working on the set of tools that became the Elder Scrolls Construction Set, which later shipped with the game. A new engine with top-end lighting and texture effects was introduced, and in-game objects were handcrafted rather than algorithmically generated. Initially a straightforward follow-up to Daggerfall, it eventually mushroomed into a project that required a huge technological investment from Bethesda. Bethesda's Elder Scrolls RPGs had developed a cult PC following in the 90s with their ambitious but buggy open worlds (sound familiar?), but were otherwise mostly unknown in console circles. Originally founded in the mid-80s, Bethesda was mostly known for publishing licensed games like IHRA Drag Racing and Terminator.

With the Xbox being built with off-the-shelf PC components, PC developers began to cautiously migrate to consoles in greater numbers than ever before.īethesda was among the first wave of PC developers to make the leap in a major way.

The early 2000s were a critical moment for console gaming.
